CS2 majors continue to draw substantially larger audiences than VALORANT events in 2026, underpinning the strong trader consensus against VALORANT surpassing CS2 viewership at any major this year. The IEM Cologne Major set a new all-time CS peak near 2.75 million concurrent viewers during its grand final, with strong averages across 160 hours of airtime, while VCT Masters London peaked well below one million and posted lower hours watched. VALORANT’s 2026 Stage 1 leagues recorded year-over-year declines in most regions, and the Esports World Cup saw peaks drop nearly 46 percent from prior editions. CS2’s deeper roster of S-tier tournaments, consistent high-stakes majors, and broader established fanbase maintain a sizable gap that recent results show no signs of closing.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated"Qualifying VALORANT event" refers to: Valorant Masters Santiago 2026, Valorant Masters London 2026, Valorant EWC 2026, or Valorant Champions 2026 (Shanghai).
"Qualifying CS2 Major" means either of the two 2026 Valve-sponsored Majors: IEM Cologne Major 2026 or PGL Major Singapore 2026.
"Peak Viewership" means the peak concurrent viewer count for the event's main broadcast as reported by Esports Charts (https://escharts.com), excluding Chinese platform viewership, consistent with Esports Charts' standard methodology.
This market resolves "Yes" if at least one qualifying VALORANT event's peak viewership figure is greater than the larger of the two CS2 Majors' peak viewership figures. The comparison uses each event's single highest peak-viewer figure across the full event.
If a qualifying event is cancelled or not held, it is simply excluded from the comparison. If no qualifying CS2 Major or no qualifying VALORANT event takes place in 2026, or if Esports Charts does not publish peak viewership figures for the relevant events by December 31, 2026, 11:59 PM ET, this market will resolve to "No."
The resolution source for this market will be Esports Charts (https://escharts.com). A consensus of credible reporting may also be used where Esports Charts figures are unavailable or disputed.
Market Opened: Jun 30, 2026, 12:58 PM ET
Resolver
0x65070BE91..."Qualifying VALORANT event" refers to: Valorant Masters Santiago 2026, Valorant Masters London 2026, Valorant EWC 2026, or Valorant Champions 2026 (Shanghai).
"Qualifying CS2 Major" means either of the two 2026 Valve-sponsored Majors: IEM Cologne Major 2026 or PGL Major Singapore 2026.
"Peak Viewership" means the peak concurrent viewer count for the event's main broadcast as reported by Esports Charts (https://escharts.com), excluding Chinese platform viewership, consistent with Esports Charts' standard methodology.
This market resolves "Yes" if at least one qualifying VALORANT event's peak viewership figure is greater than the larger of the two CS2 Majors' peak viewership figures. The comparison uses each event's single highest peak-viewer figure across the full event.
If a qualifying event is cancelled or not held, it is simply excluded from the comparison. If no qualifying CS2 Major or no qualifying VALORANT event takes place in 2026, or if Esports Charts does not publish peak viewership figures for the relevant events by December 31, 2026, 11:59 PM ET, this market will resolve to "No."
The resolution source for this market will be Esports Charts (https://escharts.com). A consensus of credible reporting may also be used where Esports Charts figures are unavailable or disputed.
Resolver
0x65070BE91...CS2 majors continue to draw substantially larger audiences than VALORANT events in 2026, underpinning the strong trader consensus against VALORANT surpassing CS2 viewership at any major this year. The IEM Cologne Major set a new all-time CS peak near 2.75 million concurrent viewers during its grand final, with strong averages across 160 hours of airtime, while VCT Masters London peaked well below one million and posted lower hours watched. VALORANT’s 2026 Stage 1 leagues recorded year-over-year declines in most regions, and the Esports World Cup saw peaks drop nearly 46 percent from prior editions. CS2’s deeper roster of S-tier tournaments, consistent high-stakes majors, and broader established fanbase maintain a sizable gap that recent results show no signs of closing.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated



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