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icon for Esports Awards 2026: Esports Game of the Year

Esports Awards 2026: Esports Game of the Year

icon for Esports Awards 2026: Esports Game of the Year

Esports Awards 2026: Esports Game of the Year

League of Legends 63%

Counter-Strike 2 29%

Apex Legends 7.9%

Dota 2 4.7%

Polymarket

$34,265 Vol.

League of Legends 63%

Counter-Strike 2 29%

Apex Legends 7.9%

Dota 2 4.7%

Polymarket

$34,265 Vol.

League of Legends

$21,737 Vol.

63%

Counter-Strike 2

$8,810 Vol.

29%

Apex Legends

$300 Vol.

8%

Dota 2

$635 Vol.

5%

Valorant

$380 Vol.

5%

PUBG Mobile

$264 Vol.

2%

Rocket League

$268 Vol.

2%

Rainbow 6 Siege

$279 Vol.

2%

Fortnite

$531 Vol.

1%

Mobile Legends: Bang Bang

$321 Vol.

<1%

Honor of Kings

$300 Vol.

<1%

Call of Duty

$441 Vol.

13%

This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.League of Legends holds the strongest position in the Esports Game of the Year market at 62.5% implied probability due to its sustained competitive infrastructure, including major international events and ongoing balance patches plus the recent League Classic mode rollout that refreshed player engagement. Counter-Strike 2 follows at 28.5% on the back of consistent high-profile tournaments like the Esports World Cup and strong viewership in established circuits. Mobile titles such as Mobile Legends: Bang Bang and Honor of Kings cluster near 5-6% reflecting dedicated regional scenes but narrower global tournament footprints. VALORANT, Dota 2, and others trail further as voter attention concentrates on the two largest Western and Asian esports ecosystems ahead of the November 17 ceremony. Public voting, which closes November 10 with double weight during Turbo Week, shapes final outcomes based on community momentum rather than sales or viewership alone.

This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026.

If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."

If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically.

The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
Volume
$34,265
Market Opened
Aug 7, 2026, 4:30 PM ET
This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.League of Legends holds the strongest position in the Esports Game of the Year market at 62.5% implied probability due to its sustained competitive infrastructure, including major international events and ongoing balance patches plus the recent League Classic mode rollout that refreshed player engagement. Counter-Strike 2 follows at 28.5% on the back of consistent high-profile tournaments like the Esports World Cup and strong viewership in established circuits. Mobile titles such as Mobile Legends: Bang Bang and Honor of Kings cluster near 5-6% reflecting dedicated regional scenes but narrower global tournament footprints. VALORANT, Dota 2, and others trail further as voter attention concentrates on the two largest Western and Asian esports ecosystems ahead of the November 17 ceremony. Public voting, which closes November 10 with double weight during Turbo Week, shapes final outcomes based on community momentum rather than sales or viewership alone.

This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026.

If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."

If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically.

The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
Volume
$34,265
Market Opened
Aug 7, 2026, 4:30 PM ET
This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.

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Frequently Asked Questions

"Esports Awards 2026: Esports Game of the Year" is a prediction market on Polymarket with 12 possible outcomes where traders buy and sell shares based on what they believe will happen. The current leading outcome is "League of Legends" at 63%, followed by "Counter-Strike 2" at 28%. Prices reflect real-time crowd-sourced probabilities. For example, a share priced at 63¢ implies that the market collectively assigns a 63% chance to that outcome. These odds shift continuously as traders react to new developments and information. Shares in the correct outcome are redeemable for $1 each upon market resolution.

As of today, "Esports Awards 2026: Esports Game of the Year" has generated $34.3K in total trading volume since the market launched on Aug 7, 2026. This level of trading activity reflects strong engagement from the Polymarket community and helps ensure that the current odds are informed by a deep pool of market participants. You can track live price movements and trade on any outcome directly on this page.

To trade on "Esports Awards 2026: Esports Game of the Year," browse the 12 available outcomes listed on this page. Each outcome displays a current price representing the market's implied probability. To take a position, select the outcome you believe is most likely, choose "Yes" to trade in favor of it or "No" to trade against it, enter your amount, and click "Trade." If your chosen outcome is correct when the market resolves, your "Yes" shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before resolution if you want to lock in a profit or cut a loss.

The current frontrunner for "Esports Awards 2026: Esports Game of the Year" is "League of Legends" at 63%, meaning the market assigns a 63% chance to that outcome. The next closest outcome is "Counter-Strike 2" at 28%. These odds update in real-time as traders buy and sell shares, so they reflect the latest collective view of what's most likely to happen. Check back frequently or bookmark this page to follow how the odds shift as new information emerges.

The resolution rules for "Esports Awards 2026: Esports Game of the Year" define exactly what needs to happen for each outcome to be declared a winner — including the official data sources used to determine the result. You can review the complete resolution criteria in the "Rules" section on this page above the comments. We recommend reading the rules carefully before trading, as they specify the precise conditions, edge cases, and sources that govern how this market is settled.