League of Legends holds the strongest position in the Esports Game of the Year market at 62.5% implied probability due to its sustained competitive infrastructure, including major international events and ongoing balance patches plus the recent League Classic mode rollout that refreshed player engagement. Counter-Strike 2 follows at 28.5% on the back of consistent high-profile tournaments like the Esports World Cup and strong viewership in established circuits. Mobile titles such as Mobile Legends: Bang Bang and Honor of Kings cluster near 5-6% reflecting dedicated regional scenes but narrower global tournament footprints. VALORANT, Dota 2, and others trail further as voter attention concentrates on the two largest Western and Asian esports ecosystems ahead of the November 17 ceremony. Public voting, which closes November 10 with double weight during Turbo Week, shapes final outcomes based on community momentum rather than sales or viewership alone.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedLeague of Legends 63%
Counter-Strike 2 29%
Apex Legends 7.9%
Dota 2 4.7%
$34,265 Vol.
$34,265 Vol.
League of Legends
63%
Counter-Strike 2
29%
Apex Legends
8%
Dota 2
5%
Valorant
5%
PUBG Mobile
2%
Rocket League
2%
Rainbow 6 Siege
2%
Fortnite
1%
Mobile Legends: Bang Bang
<1%
Honor of Kings
<1%
Call of Duty
13%
League of Legends 63%
Counter-Strike 2 29%
Apex Legends 7.9%
Dota 2 4.7%
$34,265 Vol.
$34,265 Vol.
League of Legends
63%
Counter-Strike 2
29%
Apex Legends
8%
Dota 2
5%
Valorant
5%
PUBG Mobile
2%
Rocket League
2%
Rainbow 6 Siege
2%
Fortnite
1%
Mobile Legends: Bang Bang
<1%
Honor of Kings
<1%
Call of Duty
13%
If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."
If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically.
The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
Market Opened: Aug 7, 2026, 4:30 PM ET
Resolver
0x69c47De9D...If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."
If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically.
The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...League of Legends holds the strongest position in the Esports Game of the Year market at 62.5% implied probability due to its sustained competitive infrastructure, including major international events and ongoing balance patches plus the recent League Classic mode rollout that refreshed player engagement. Counter-Strike 2 follows at 28.5% on the back of consistent high-profile tournaments like the Esports World Cup and strong viewership in established circuits. Mobile titles such as Mobile Legends: Bang Bang and Honor of Kings cluster near 5-6% reflecting dedicated regional scenes but narrower global tournament footprints. VALORANT, Dota 2, and others trail further as voter attention concentrates on the two largest Western and Asian esports ecosystems ahead of the November 17 ceremony. Public voting, which closes November 10 with double weight during Turbo Week, shapes final outcomes based on community momentum rather than sales or viewership alone.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated
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